and drama are characteristic of beta and some alpha brainwave states of consciousness of fear and anxiety. Fear and anxiety exist in the feedback loop of predator, victim and confused innocent. In that feedback loop one plays all three roles at various times. BUT the focus is always on the time “you felt victimized.”
In becoming the compassionate detached observer of the feedback loop, you can own the times YOU WERE the predator and the times you went into denial to become the confused innocent. Owning only being wounded will not help you heal. Living in one wound after another. Who is culpable?
John’s mother has made John her emotional support.
John hits Sue and you make him apologize.
John says that’s not fair because Sue tormented him first.
Sue tormented John because her father abuses her.
Sue’s father is an addict that Sue’s mother enables.
Who is the “bad” one and what can YOU do about it?
How helpful would it be to judge or blame or punish or force anyone of these people? How helpful would it be to manipulate, get angry, threaten, scare, torment or shame one or two of them?
Their soul essence’s resonance has attracted and entrained them all into this feedback loop with each other. They continuously cycle different roles and create issues for each other by their PERCEPTIONS of being a victim, predator and confused innocent. There is NO long lasting WIN for any role within this cycle. All the roles played LACK compassion for the self and all others.
LOWERED cognitive ability is always characteristic of the feedback cycle of “emotion and dramas” because of the LIMITED focus each player has on their own personal WOUND. They choose to feel and feed their wounds instead of being the objective observer of the entire chain reaction of self-absorbed individuals, each thinks they are powerless, and MORE victimized than the others.
Their interactions and thought patterns are based on, HOW TO GET THE MOST from the wound they decided they have. “Living in a wound” and exacting revenge consciously or unconsciously for being wounded. Of course the other players need to buy into the same illusion to keep the game going. This is why it is called the DARK bandwidth or unconsciousness. There is the current wound and the current revenge or acting out or in.
Not OWNING that you play all three parts in this feedback loop means it never ends and never gets healed. All deny responsibility. All wait, want, suffer and live in their wounds and the collateral damage they create. People with compassion for the self don’t play “wound games.”